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- Foraging! Wilderness Survival Guide: Foraging wild edible plants and medicinal herbs (Bushcraft Book 1) Kindle Edition.
- Let's face it, the exploration and survival genre has been flooded with zombie games and only a few of them are worth our time. Luckily in 2014, we not.
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Browse some of the best survival horror and scary games for the PC.
What does it take to live and survive in the wild? Secrets of Survival is an online resource of survival info packed with free tips and a free newsletter. An online resource for survival information. From wilderness and urban survival to emergency preparedness and off grid living, we provide you with the knowledge you. Shooters and competitive action games Tom Clancy’s The Division. Developer: Ubisoft Publisher: Ubisoft Release date: March 8, 2016 Link: Official Site. PC Gamer is the global authority on PC games. For more than 20 years we have delivered unrivaled coverage, in print and online, of every aspect of PC gaming.
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The best PC games of 2. Abzu. Developer: Giant Squid. Publisher: 5. 05 Games. Release date: 2. 01. Winner of the. “Semi- spiritual experience in a sea of marketing” 2. E3 award, it’s obvious Abzu stands out from the brash production of mainstream gaming experiences.
In it, you scuba dive in a stylistic ocean to an ambient soundtrack. Spend your time in a delicate swim tango with the sea creatures, gather momentum to fly out of the water high enough to perform some graceful acrobatics, or explore the depths and cavernous mysteries of Abzu’s world.
It’s a peaceful, curious place, an exercise in mechanical and aesthetic texture and exactly what the noisy industry needs more of. Adr. 1ft. Developer: Three One Zero. Publisher: 5. 05 Games. Release date: 2. 01.
Billed as an FPX (first person experience), Adr. The basic premise: you’re an astronaut with amnesia floating through the wreckage of a destroyed space station. First instinct: survive in zero gravity with limited oxygen and basic propulsion systems.
Second instinct: weeeee! It’s obvious why Adr. Oculus launch title, but. AER. Developer: Forgotten Key. Publisher: Daedalic Entertainment.
Release date: TBA 2. One judgement call we can make about AER: it’s gorgeous. One assumption we can make: it sounds pretty chill. You play as a girl that can turn into a bird. Gameplay is exploration based, so most of your time will be spent flying around to different island, checking out what’s there, and moving on. There’s a story to find in the sky, ultimately leading you to the end of the world where you apparently challenge the gods and save existence. Heavy themes! One request we’d like to make: let us play this, please.
Allison Road. Developer: Lilith Ltd. Publisher: Lilith Ltd. Release date: TBA 2. Kojima led Silent Hill was snuffed out and the tiny, but incredibly detailed interactive trailer for the project P. T. was stricken from the earth, something changed in games.
Horror had previously leaned on mechanical stress like low health and dangerous enemies. But a concept demo for Allison Road ran with the idea that mood could be created through dense, highly detailed environments. The entire game will take place in one house, where the developers hope to tell an awesome ghost story in first person. No solid release date is set, but we look forward to delving into some domestic spooks as soon as it’s ready. Hover Junkers. Developer: Stress.
Level. Zero. Publisher: Stress. Level. Zero. Release date: Q1 2. Take control of a hovering transport platform and search the wasteland for scrap.
Hover Junkers is designed specifically for the HTC Vive, as your room represents the ship you are standing on. You must salvage items, place walls and defenses on the edge of your ship, and then defend it with a pair of revolvers from those who would take your ship as salvage instead. In addition to the Vive’s spacial detection, you’ll need motion controllers for your VR headset, as all of the aiming and placing is done with your hands. Overkill’s The Walking Dead.
Developer: Overkill Software. Publisher: Starbreeze Studios. Release date: 2. 01. With only two television shows and a handful of different video games, it’s about time someone did something with The Walking Dead franchise. In this case, it’s a co- op first- person survival shooter. Payday series. We don’t have much in the way of fine details about it yet, but it’s going to support Star.
VR, the headset being designed by Starbreeze. Little Devil Inside. Developer: Neostream.
Publisher: TBD. Release date: June 2. Details are scant on Little Devil Inside ever since its successful Kickstarter campaign. We know it’s RPG- ish, has survival elements, and looks fantastic in its concept renders, but the developers have remained tight lipped about progress so far. It’s unlikely they’ll hit the June date set by the Kickstarter campaign and it may not see release in 2. Let’s all hope it comes together, because we can’t have enough posh dragons stalking us in forests, can we? No Man’s Sky. Developer: Hello Games.
Publisher: Hello Games. Release date: June 2. Teased and tantalized by the prospect of seamless planetary and space exploration, a massive procedurally generated universe, and attractive visuals, we were. PC. We still have some questions about what we’ll spend our time doing in the game, besides gawking at alien species and occasionally getting in dogfights, but we’re definitely looking forward to finding out. With 1. 8 quintillion worlds to visit, at least we’ll have a few options.
POLLEN. Developer: Mindfield Games. Publisher: Mindfield Games. Release date: TBD 2. If you’re looking to be scared in space, then the Oculus might be for you. In POLLEN, you’re sent Titan, the largest moon orbiting Saturn, to join a team of researchers working with an “unknown object” discovered beneath the planetary crust.
The developers list games like Gone Home and The Dig as inspirations, and promise a fully interactive world where every object has a function and action. With an injection of Kubrick or Tarkovsky fiction to tie it all together, POLLEN is looking like an inspiring VR release. Man O’ War: Corsair. Developer: Evil Twin Artworks. Publisher: Games Workshop. Release date: 2. 01.
It’s rare that we get a proper naval action game, but somewhat less rare that a Games Workshop title looms on the horizon. Man O’ War: Corsair is set in the Warhammer Fantasy universe on the high seas. Open- world exploration and sailing will tempt us to chase the edges of the map. Fight and board enemy ships, and try not to get eaten by sea monsters. Sounds like a good time.
If this keeps up, we’ll have to change our name to Warhammer Gamer. Syndrome. Developer: Camel 1. LLC & Bigmoon Entertainment. Publisher: Camel 1.
LLC & Bigmoon Entertainment. Release date: Q2 2. In Syndrome, you play as someone that wakes up with no memory on a decrepit spaceship where the entire crew is dead or insane. So, it’s starting to become a cliched premise, but it’s hard not to get excited for more first person survival horror, especially with VR support. There isn’t much to go by besides a trailer, so we’ll have to wait and see what sets Syndrome apart. Crashlands. Developer: Butterscotch Shenanigans. Publisher: Butterscotch Shenanigans.
Release date: January 2. Crashlands is an isometric adventure game with crafting, somewhat reminiscent of Don’t Starve.
However, it seems to focus much more on combat, while streamlining some of the more frustrating parts of survival games. Building is done with a simple point and click system and your inventory is infinite and self- sorting.
In true indie fashion, Crashlands is being developed by three brothers, and seems like it wants to bring a slight twist to genre with lots of competition. Iron Fish. Developer: Beefjack.
Publisher: Beefjack. Release date: Early 2. SOMA brought home the potential for deep- sea horror, but arguably went overboard.
Iron Fish wants to be more cerebral, a psychological thriller about exploring the ocean depths as a diver. The challenge will be in making swimming tolerable—not many games manage that, and while 3. D motion is a useful way of disorienting and panicking the player, it can just as easily stray into frustration. Hopefully Iron Fish’s personal submarine will speed things along. Firewatch. Developer: Campo Santo.
Publisher: Panic. Release date: February 9, 2. Firewatch looks like. Alone in the wilderness of Wyoming, Henry has escaped from a crumbling marriage back in civilisation. His only human contact is with the disembodied voice of fellow firewatcher Delilah on the other end of the radio, but somehow things keep going wrong: your office is sacked, telephone cables are cut and people you’ve met just hours earlier go missing. It’s creeping horror in a technicolour setting, but it’s the element of choice that sets Firewatch apart from other horror games or the walking simulators it will inevitably be compared with.
You can choose how your relationship with Delilah develops against a background of escalating unease, and saying nothing is always an option. Goliath. Developer: Whalebox Studio.
Publisher: Whalebox Studio. Release date: Winter 2. Think of your typical action/adventure RPG, your Zeldas and your, uh Zeldas. Throw in some Don’t Starve, and BOOM. Goliath. Standing tall, the titular machinations are constructed by the player in a survival- game- esque manner. Scrounge for resources while barreling through an RPG story.
Build a big sentient person- shaped thing. Sounds like a good time to us. Look for it in late 2. Lego Worlds. Developer: Traveler’s Tales, TT Games.
Publisher: Warner Bros. Interactive Entertainment. Release date: TBD 2. In the most belated, obvious move ever Lego is doing a Minecraft.
That’s probably a reductive comparison, but not too far off. Traveler’s Tales imprint is all over the thing. There are kooky characters, an obscene amount of Lego people accessories, vehicles, and collectibles. You can still deform and reform the terrain, and you can build structures as you might with real Legos. It’s in Early Access now, and hasn’t been quite a revolution, but here’s to a final release that at least approximates the open world Lego sandbox we all dreamt of as kids.
Outlast 2. Developer: Red Barrels. Publisher: Red Barrels. Release date: Autumn, 2. Outlast is a classic work of jump- scaring, resource- managing, locker- hiding horror. It’s pure trope, but with such conviction that it sells every one of its B- movie horror staples, like the night- vision camera and asylum setting. Whatever Red Barrels comes out with next will be.
The release window of вЂautumn’ is vague but there’s a certain scary holiday in there that would make sense. Pathologic. Developer: Ice- Pick Lodge. Publisher: Ice- Pick Lodge. Release date: 2. 01. Pathologic is the PC game that scurries into a dark corner every time you turn your head to look at it. It’s the PC game that we talk about in dark alleys at night.
Best PC survival games | PCGames. NWhat are the best survival games on PC? It's a genre that has exploded over the last few years, climbing to the top of the Steam charts. We've gathered together the best survival games for 2.
There’s a great many out there, with a huge percentage being unfinished Early Access games, and others being cheap and nasty cash- ins, so our picks will steer you to safe pastures. Best dinosaur survival game.
ARK: Survival Evolved. Dinosaurs make everything better. Like bacon and nutella, it’s a known fact that putting dinosaurs in something instantly improves it by several hundred percent. This is exactly what developer Studio Wildcard did with ARK: Survival Evolved.
At its core it’s a survival game that fills every edge of the template: punch trees to get wood, use wood to build shelter, kill animals to find food, inevitably die because you forgot to drink water. Yet ARK transcends the typical pattern by including dinosaurs. And not just dinosaurs that are out to eat you, but dinosaurs you can tame and ride. The thing that makes the game work is that everything it does is rock- solid. The survival elements may be similar to what you’ve played before, but they’re the bedrock for the game’s more ambitious elements (and a strong ARK mods scene). Your character has RPG- like stats, and you can head off into the world to hunt down some sci- fi secrets that offer a little more incentive to play rather than just ‘stay alive’.
It’s these various promises that make playing ARK worthwhile: other survival games rely on you being satisfied with making it through the night, whereas Studio Wildcard set you long- term goals such as ‘tame and ride a T- Rex’. Having a true sense of progression and aim makes your time in ARK feel worthwhile, and that’s something many survival games struggle with. Best zombie survival games. Day. ZThe one that kicked it all off. These days, Day. Z could even be considered one of the leanest survival games, with barely any crafting to talk of, and no objectives beyond staying alive. But despite the zombies, Day.
Z offers the purest survival experience. Food and water are vitally important, and getting sick can signal your final hours should you fail to pay attention to your symptoms. Walking without shoes cuts and infects your feet, and blood transfusions of the wrong type will see you slip away for good. If you’re content with fighting against disease, bodily functions, and zombies who occasionally phase through walls, you can get down to Day. Z’s best feature: exploration.
The world of Chernarus is a Soviet wasteland, and Bohemia have really captured that eastern block atmosphere with the towns and villages around the map. The wilderness areas feel like genuine forests rather than man- made imitations, and there’s a true sense of isolation. It’s best played with a friend or two, and treated like a camping trip where things could go horribly wrong. That horribly wrong may be being captured by a gang of bandits who will force feed you bleach and nick off with your can- opener though, so proceed with caution. H1. Z1. From the people behind Planet. Side 2, H1. Z1 is a huge zombie apocalypse survival with many of the same ideas of Day. Z. It’s thankfully got a few of its own too, such as drivable vehicles that make those treks across the massive map a little less frustrating.
There’s also dedicated Pv. E servers, preventing players from attacking each other and allowing a slightly more relaxed playing environment. The big thing that separates H1. Z1 from its peers are events. Battle Royale is the big hitter, which drops a collection of players into a new map for a fight to the death in the style of the film it steals its name from.
The last man standing is showered with prizes, including skins, airdrop tokens, and bags of mystery items. More generous players can call the end of the match when just ten players remain, with everyone receiving a lesser prize. It’s an interesting addition that helps H1.
Z1 stand out in a world filled with zombie games. There’s been some controversy over paid- for airdrops, a bit of a cheating culture, and some big technical glitches.
But taken as a work in progress, if developer Daybreak Games can clean it up, H1. Z1 is a welcome addition to the scene.
Best survival horror games. Alien: Isolation.
Ridley Scott’s 1. Alien is a lesson in suspense and tension, steadily building anxiety and fear in its cast of characters over its first half, before engaging in a terrifying game of hide- and- seek for its final chapters. Remarkably, Creative Assembly managed to take this structure and apply it to a lengthy video game almost flawlessly. If you’re looking for the best film- to- game adaptation of all time, it’s right here.‘Isolation’ is the key theme: you’re stuck on a massive space station with barely another human to help you out, and stalking you at all times is a single, powerful, seemingly unkillable xenomorph alien. Armed with little more than your wits, you need to escape and work out how to destroy the barb- tailed monstrosity without being pulled kicking- and- screaming into an air vent. The game’s AI provides an enemy that learns and adapts to your actions, making it seem truly alive and hell- bent on your destruction.
Hiding in a locker has never been so frightening. Resident Evil 4 HDThe high- resolution makeover helps keep age at bay, but even without that sprinkle of HD magic Resident Evil 4 doesn’t feel a decade old. Perhaps it’s because the over- the- shoulder shooting mechanics influenced a generation of games we’re still playing. More likely, it’s because Resident Evil 4 is one of the creepiest, atmospheric, and downright- gross survival horror games ever made. As floppy- haired Leon Kennedy, you’ll be escorting the President’s daughter through shadowy villages of pitchfork- wielding maniacs, exploring a gloomy mansion estate ruled over by a bonkers Napoleon- wannabe, and assaulted by massive brutes with chainsaws. As the stakes rise, Leon’s inability to walk and shoot at the same time injects panic and tension into the game.
Since its release, subsequent Resident Evil games have spun increasingly absurd plots with more emphasis on Call of Duty- like action. The slower pace and distinctly creepier tone of Resident Evil 4 marks it as the series’ high point, and one of the best survival horrors you can happily put yourself through today. Best crafting survival games. Minecraft. At some point it seems like someone decided that survival was all about grueling punishment, sloth- like progression, and murdering anyone who isn’t you. But before the big survival blow- out on Steam, we had Minecraft: a fun, colourful, creative survival game.
Sure, there’s zombies that will eat your face off, and spiders and skeletons and dragons, but with Minecraft skins you always end up blocky and cute. No one minds a cartoon monster having you for breakfast. More importantly though, the way you survive in Minecraft is entirely up to you. You could build an elaborate fortress and play a defence- style game, fending off the creatures of the night. Or you could craft exciting weaponry and venture out into the most dangerous zones of the world, testing both your mettle and metal. The world it quite literally endless, and filled with amazing natural wonders just begging to be explored.
Just remember to eat something every now and again, and you’ll be fine. We spend so much time focusing on the Creative Mode of Minecraft and all the amazing possibilities there that we sometimes forget that Survival Mode is just as exciting in its own way. And if you really want to make an automated mining production line in Survival Mode, don’t let us stop you: just make sure the creepers don't put a spanner in your works. Rust. Rust has become infamous for its naked men player characters, but it’s not the size of a man’s particulars that is impressive about Facepunch’s survival game (and we all know that doesn’t matter anyway… right?).
No, it’s the forts that players are able to erect. Rust’s strong point is construction: as you gather materials from its wilderness, you can begin to lay down a variety of items in a The Sims- like manner, creating your perfect rural retreat by slotting together floors, walls, staircases, and windows. While there are many servers where the traditional shoot- on- sight mentality exists, Rust has plenty of havens for those looking for a more civilised lifestyle. You can find player- created towns, complete with attempts at government, trading, and even prisons. It’s one of the nicest reminders that if people pull together and share their resources, fantastic achievements can be made. Rust recently underwent a massive overhaul that saw most of the original game scrapped in favour of a slightly new approach and completely new base code.
The change ripped out quite a lot of the game’s core features, such as zombies and rad towns, but over time they’re gradually being reapplied alongside new ideas. There’s a long way to go until it’s finished, but it remains one of the most played games on Steam, and understandably so. Stranded Deep. If you find the idea of monsters, aliens, or other mystical nonsense unappealing, perhaps a more grounded survival game is what you need. Enter Stranded Deep: a game all about surviving after being washed up on a tropical island. It’s your deepest real fears made digital: you’ll be cold, wet, starving, and in constant danger of being eaten alive by sharks. Stranded Deep, while still adhering to a lot of the genre’s conventions, likes to at least look a lot more realistic than its peers. The items you build are clearly made of broken branches (no convenient carpentry workshop here), and the trees you chop actually fall to the ground and need to be hacked into planks. Aside from building a camp and a raft to fish from, Stranded Deep’s big pull is the shipwrecks you can explore. Essentially the game’s equivalent of dungeons, they’re labyrinths of waterlogged steel harbouring vital materials.